11/30/2022 0 Comments Skyrim asura wrath mod![]() Even with an RTX 2080 Ti, the game didn’t run particularly smoothly without relying on SteamVR’s Motion Smoothing feature. The one big downside to playing Asgard’s Wrath with Revive seems to be performance. Performance of Asgard’s Wrath with Revive Image courtesy Sanzaru Games A default mapping is apparently in the works, so a future version of the software could fix the issue out of the box we’ll need more time to explore and test the manual mapping option. There’s some talk on the Revive discussion board which suggests that the controllers must currently be manually mapped through SteamVR to work with Revive. Though we’ve been able to load Oculus content on Cosmos with Revive, we haven’t yet been able to get the Cosmos controllers to be recognized by the games. Asgard’s Wrath on Cosmos Image courtesy HTC We also found that the way that Asgard’s Wrath implements ‘force grab’ doesn’t work as naturally as with Touch or Index controllers because of the particular hand position of the Vive controllers. Even then, the Vive wands have a grab button which is not particularly great for ‘continuous hold’ grabbing since Asgard’s Wrath is designed for continuous hold, you might find some added clunkiness. So far everything in the game that we tested technically works with Vive and its controllers, but the abstraction from the thumbsticks and buttons to the trackpad feels quite wonky until you start to build up some good muscle memory. Revive handles this difference by mapping sections of the trackpad to a virtual thumbstick and buttons. While Touch and Index controllers both have thumbsticks and buttons, the Vive wands instead rely on a large trackpad. When it comes to Vive (and this should extend to Vive Pro too), Asgard’s Wrath technically works, but it’s a more cumbersome experience because the Vive controllers are different from Touch controllers in a few key ways. Tip: it might not be clear but the ‘menu’ button (used in the game to check objectives and open the menu) is mapped to the center of the right trackpad on the Index controllers. The game is built around frequent thumbstick locomotion, ‘continuous hold’ grabbing, and buttons, all of which the Index controllers excel at.Īside from ‘grabbing’ feeling a little sensitive on the Index controllers due to its default grab setting in Revive which interprets just about any input to the handle as a ‘grab’, from an input standpoint, Asgard’s Wrath on Index feels almost like a native game. Asgard’s Wrath on Valve Index Image courtesy ValveĪsgard’s Wrath definitely plays best with Index, not only because it has the best visuals of the bunch, but especially because its controllers offer nearly identical inputs to the Oculus Touch controllers for which Asgard’s Wrath was designed. ![]() ![]() To see how it fares we tested Asgard’s Wrath with Index, Vive, and Cosmos using the latest version of Revive (v1.8.1) here’s what we found. Revive works for the majority of Oculus games, though sometimes the experience translates better or worse due to controller differences and game design. 'Asgard's Wrath' Review – VR's Epic Norse Saga of Godlike Proportions ![]()
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